Who I am today

About This Blog:

My trip down a curious channel of life, or hitting the road to discovery at 40. Follow me, but be warned, there are pitfalls, speed bumps, spontaneous detours, and often dead ends. Oh and I tend to be a lead foot so you might find yourself flying and then coming to abrupt stops.

Who I am:

This probably changes rather frequently. If you asked me 10 years ago, heck even 5 years ago, the answer would not be the same.

Today I am: a blogger, a MUD player, a mother-in-training, a daughter, a dreamer, a stresser, a twitter-er, a thinker, a friend, a cuddler, a singer, a reader.

I have been: a daughter, a mother, a lover, a fighter, a poet, a writer, a student, a teacher.

I do: work with data in an effort to market our company’s products successfully so ad reps can make more money.

I love: my grand-daughter (who is training me to be a mom – again), my family, my friends (and new friends on Twitter), music, laughter, hope, words.

Check out my visual personality info at Youniverse

My D&D Character:
I Am A: Neutral Good Human Wizard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength-11
Dexterity-12
Constitution-11
Intelligence-15
Wisdom-12
Charisma-12

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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